Xbox 360 owners are sure to find Sirlin’s comments worrying. We’re still doing our best to fit within the limit we’ve been given.” It also makes it difficult or impossible to include all the original game’s music AND all remixed set of music. A lot depends on the specific shading that the final art will have, and how well that shading compresses. When asked whether the 360 download limit was causing any problems, Sirlin said: “Yes, it’s difficult to store so many 1080p graphics in such a small download size. Speaking exclusively to, SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving “difficult or impossible”. The game will also come bundled with the classic version of SSF2T for die-hard fans. Changes include a remixed soundtrack, character rebalancing and completely redrawn 1080p graphics. The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.Ĭapcom is currently working on a HD Remix version of Super Street Fighter 2, to be released on XBLA and PSN at some point this year.
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